Max to 3ds converter download door model

System Requirements: Windows 8, Windows 7, Windows 8.1


Step 1 This tutorial can be followed by anyone using 3ds Max 208 or later. I am using 3ds Max 2012 so the screen shots may be a little different. However the general guidelines can be followed with almost any version of 3ds Max. In versions earlier then 2011 you may need to increase the image sharpness in your viewport display. To do this, before doing any work go to customize, then preferences and click on viewport tab. Next click on configure driver and then make sure background texture size and match bitmap size as closely as possible are checked. You will have to reset your 3ds max interface by clicking on file then reset. Now you should see your textures in the viewport crisp. Step 2 To start it is a good idea to search the web and download as many images of the real thing you are going to model to use as references. For our model we are going to search the internet for Eurocopter AS350. Google images is a great place to start, however an even better place is a website dedicated to providing free aircraft photos. Also we will need a blueprint to follow, we can get these at When you have your reference images and blueprints place them into folders so you can nicely manage them while you model as shown below. Step 3 So to start create a plane 670 X 690 or however you want, with 1 height and width segment. Next take your blue print that you downloaded from the-blueprints.com and apply it to your plane. You can do this by going to your material editor and picking bitmap from the map list and then chose your blue print. Step 4 Next we are going to cut our blueprint up, to do this we need to convert our blueprint to an editable poly object. You can either right click or select convert to editable poly or you can apply it in the modifier stack. I like to use the modifier stack because if I make a mistake I can always delete the.